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Text File  |  1994-04-19  |  4.8 KB  |  102 lines

  1. Name
  2. ----
  3. GAME04'ΓÇÜ┬┐ΓÇÜ┬⌐:ΓÇÜ┬┐ΓÇÜ┬⌐ΓÇÜ┬┐ΓÇÜ┬⌐:WINDOWS VERSION_MASTER#2:
  4.  
  5. Strings
  6. ------
  7. Macromedia Director
  8.  
  9. stxt
  10. ----
  11. 7
  12. 1
  13.  
  14. Script Channel Commands
  15. --------------------
  16. cursorNumber200puppetClearplay frame "MAIN" of movie "OMENU"go marker(1)cursorNumber200puppetSprite 2, falsecursorNumber200puppetClearplay frame "G" of movie "QT19"cursorNumber200puppetClearplay frame "G" of movie "QT21"quitplay donecursorNumber200cursorNumber280otasuke1sound0when timeOut then nothingcursorNumber1sound0cursorNumber1go the frameplay "Quit"cursorNumber200puppetClearplay frame "G" of movie "QT23"puppetCleargo to "NEXT"play frame "Main" of movie "AMENU"puppetClearplay "Panic"cursorNumber280if field "bet" = "1" then    go "win"else    go marker(1)end ifgo marker(0)updateKurocursorNumber280go "Help"go "0"go "Redo"cursorNumber200puppetClearplay frame "G" of movie "QT25"soundCheckplay donecursorNumber310cursorNumber310go the framecursorNumber200puppetClearplay frame "G" of movie "QT31"cursorNumber200puppetClearplay frame "G" of movie "QT32"cursorNumber280go "Redo"put "1" into field "bet"puppetSprite 2, trueset the castNum of sprite 2 = the number of cast 5updateStagego marker(1)put "2" into field "bet"puppetSprite 2, trueset the castNum of sprite 2 = the number of cast 6updateStagego marker(1)cursorNumber280if field "bet" = "2" then    go "win"else    go marker(1)end ifcursorNumber280if field "bet" = "3" then    go "win"else    go marker(1)end ifcursorNumber280cursorNumber280go the framecursorNumber280go marker(1)cursorNumber280set x = random(10)set the timeoutLength to x*4when timeOut then go "1"put "3" into field "bet"puppetSprite 2, trueset the castNum of sprite 2 = the number of cast 7updateStagego marker(1)cursorNumber280set x = random(10)set the timeoutLength to x*4when timeOut then go "2"cursorNumber280if field "bet" = "4" then    go "win"else    go marker(1)end ifput "4" into field "bet"puppetSprite 2, trueset the castNum of sprite 2 = the number of cast 8updateStagego marker(1)put "5" into field "bet"puppetSprite 2, trueset the castNum of sprite 2 = the number of cast 9updateStagego marker(1)put "6" into field "bet"puppetSprite 2, trueset the castNum of sprite 2 = the number of cast 10updateStagego marker(1)put "7" into field "bet"puppetSprite 2, trueset the castNum of sprite 2 = the number of cast 11updateStagego marker(1)put "8" into field "bet"puppetSprite 2, trueset the castNum of sprite 2 = the number of cast 12updateStagego marker(1)cursorNumber200puppetClearplay frame "G" of movie "QT35"cursorNumber200puppetClearplay frame "G" of movie "QT39"cursorNumber280set x = random(10)set the timeoutLength to x*4when timeOut then go "3"cursorNumber280set x = random(10)set the timeoutLength to x*4when timeOut then go "4"cursorNumber280set x = random(10)set the timeoutLength to x*4when timeOut then go "5"cursorNumber280if field "bet" = "5" then    go "win"else    go marker(1)end ifcursorNumber280if field "bet" = "6" then    go "win"else    go marker(1)end ifcursorNumber280if field "bet" = "7" then    go "win"else    go marker(1)end ifcursorNumber280if field "bet" = "8" then    go "win"else    go marker(1)end ifcursorNumber280set x = random(10)set the timeoutLength to x*4when timeOut then go "6"cursorNumber280set x = random(10)set the timeoutLength to x*4when timeOut then go "7"cursorNumber280set x = random(10)set the timeoutLength to x*4when timeOut then go "8"go marker(-7)cursorNumber280set the timeoutScript to emptycursorNumber280when timeOut then nothingpuppetSprite 2, falsewhichQT
  17.  
  18. vwci
  19. ----
  20. 1025: bet
  21. 1027:  ╞Æp╞Æ┼Æ╞Æb╞Æg 18
  22. 1028: undefined
  23. 1029: undefined
  24. 1030: undefined
  25. 1031: undefined
  26. 1032: undefined
  27. 1033: undefined
  28. 1034: undefined
  29. 1035: undefined
  30. 1036: undefined
  31. 1038: undefined
  32. 1039: undefined
  33. 1040: undefined
  34. 1041: undefined
  35. 1042: undefined
  36. 1043: undefined
  37. 1044: undefined
  38. 1045: undefined
  39. 1046: undefined
  40. 1047: undefined
  41. 1048: undefined
  42. 1049: undefined
  43. 1050: undefined
  44. 1051: undefined
  45. 1052: undefined
  46. 1053: undefined
  47. 1054: undefined
  48. 1055: undefined
  49. 1056: undefined
  50. 1057: undefined
  51. 1058: undefined
  52. 1059: undefined
  53. 1060: undefined
  54. 1061: undefined
  55. 1062: undefined
  56. 1063: undefined
  57. 1064: undefined
  58. 1065: undefined
  59. 1066: undefined
  60. 1067: undefined
  61. 1075: 
  62. ╞Æp╞Æ┼Æ╞Æb╞Æg 4
  63. 1076: undefined
  64. 1077: undefined
  65. 1078:     ├Ö┬░├Ü┬»├ä├ì├Ö├î├ƒ
  66. 1079: panic
  67. 1080: undefined
  68. 1081: undefined
  69. 1082: undefined
  70. 1083: undefined
  71. 1084:  ╞Æp╞Æ┼Æ╞Æb╞Æg 19
  72. 1085: addAdd1
  73. 1086: undefined
  74. 1087:  PANIC2,DOWN
  75. 1088: undefined
  76. 1089: 
  77. QUIT2,DOWN
  78. 1090: undefined
  79. 1091: 
  80. MENU2,DOWN
  81. 1092: undefined
  82. 1093:  AFTER2,DOWN
  83. 1094: undefined
  84. 1095: CancelSW2,Down
  85. 1096: undefined
  86. 1097:  QuitSW2,Down
  87. 1098: 
  88. I—¹‚µ‚Ä‚à
  89. 1099: undefined
  90. 1100:     Turn,Down
  91. 1101: win
  92. 1102: undefined
  93. 1103: 
  94. HELP2,DOWN
  95. 1104: undefined
  96. 1105:  BEFORE2,DOWN
  97.  
  98. Fonts
  99. -----
  100. Osaka
  101. Osaka
  102.