cursorNumber200puppetClearplay frame "MAIN" of movie "OMENU"go marker(1)cursorNumber200puppetSprite 2, falsecursorNumber200puppetClearplay frame "G" of movie "QT19"cursorNumber200puppetClearplay frame "G" of movie "QT21"quitplay donecursorNumber200cursorNumber280otasuke1sound0when timeOut then nothingcursorNumber1sound0cursorNumber1go the frameplay "Quit"cursorNumber200puppetClearplay frame "G" of movie "QT23"puppetCleargo to "NEXT"play frame "Main" of movie "AMENU"puppetClearplay "Panic"cursorNumber280if field "bet" = "1" then go "win"else go marker(1)end ifgo marker(0)updateKurocursorNumber280go "Help"go "0"go "Redo"cursorNumber200puppetClearplay frame "G" of movie "QT25"soundCheckplay donecursorNumber310cursorNumber310go the framecursorNumber200puppetClearplay frame "G" of movie "QT31"cursorNumber200puppetClearplay frame "G" of movie "QT32"cursorNumber280go "Redo"put "1" into field "bet"puppetSprite 2, trueset the castNum of sprite 2 = the number of cast 5updateStagego marker(1)put "2" into field "bet"puppetSprite 2, trueset the castNum of sprite 2 = the number of cast 6updateStagego marker(1)cursorNumber280if field "bet" = "2" then go "win"else go marker(1)end ifcursorNumber280if field "bet" = "3" then go "win"else go marker(1)end ifcursorNumber280cursorNumber280go the framecursorNumber280go marker(1)cursorNumber280set x = random(10)set the timeoutLength to x*4when timeOut then go "1"put "3" into field "bet"puppetSprite 2, trueset the castNum of sprite 2 = the number of cast 7updateStagego marker(1)cursorNumber280set x = random(10)set the timeoutLength to x*4when timeOut then go "2"cursorNumber280if field "bet" = "4" then go "win"else go marker(1)end ifput "4" into field "bet"puppetSprite 2, trueset the castNum of sprite 2 = the number of cast 8updateStagego marker(1)put "5" into field "bet"puppetSprite 2, trueset the castNum of sprite 2 = the number of cast 9updateStagego marker(1)put "6" into field "bet"puppetSprite 2, trueset the castNum of sprite 2 = the number of cast 10updateStagego marker(1)put "7" into field "bet"puppetSprite 2, trueset the castNum of sprite 2 = the number of cast 11updateStagego marker(1)put "8" into field "bet"puppetSprite 2, trueset the castNum of sprite 2 = the number of cast 12updateStagego marker(1)cursorNumber200puppetClearplay frame "G" of movie "QT35"cursorNumber200puppetClearplay frame "G" of movie "QT39"cursorNumber280set x = random(10)set the timeoutLength to x*4when timeOut then go "3"cursorNumber280set x = random(10)set the timeoutLength to x*4when timeOut then go "4"cursorNumber280set x = random(10)set the timeoutLength to x*4when timeOut then go "5"cursorNumber280if field "bet" = "5" then go "win"else go marker(1)end ifcursorNumber280if field "bet" = "6" then go "win"else go marker(1)end ifcursorNumber280if field "bet" = "7" then go "win"else go marker(1)end ifcursorNumber280if field "bet" = "8" then go "win"else go marker(1)end ifcursorNumber280set x = random(10)set the timeoutLength to x*4when timeOut then go "6"cursorNumber280set x = random(10)set the timeoutLength to x*4when timeOut then go "7"cursorNumber280set x = random(10)set the timeoutLength to x*4when timeOut then go "8"go marker(-7)cursorNumber280set the timeoutScript to emptycursorNumber280when timeOut then nothingpuppetSprite 2, falsewhichQT